Clean up all resources
And finally, it has built in reflection... And while I wouldn't use it for release code, being able to quickly reflect on game objects for editor tooling is very nice. I can easily make live-inspection tools that show me the state of game objects without needing any custom meta programming or in-game reflection data. After spending a few years making games in C++ I really like having this back.
,详情可参考雷速体育
c0 13 - assigned value for TLS_ECDHE_RSA_WITH_AES_128_CBC_SHA
Что думаешь? Оцени!