While this change is spiritually in line with Tatu Ylonen’s development of ssh to prevent move-sniffing attacks, I figured it wasn’t necessary for us since we’re focused on massively multiplayer play, not competitive play.
That's it. Any other response is either a variation of these (like "resize the buffer," which is really just deferring the choice) or domain-specific logic that doesn't belong in a general streaming primitive. Web streams currently always choose Wait by default.
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Alexey Milovidov Co-founder & CTO, ClickHouse
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