I’m sure some rich kids like opera. But I still think the social hierarchy on the playground is more determined by who wears the right t-shirts and listens to the right pop music than by familiarity with Puccini.
Stateful Memory vs Context Limits⌗
。新收录的资料是该领域的重要参考
I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.,更多细节参见新收录的资料
Build descriptive error messages with string interpolation (see Chapter 3):